πŸ’° GTA's casino isn't the worst of gambling in games - but it puts it in perspective β€’ rating.russkie-kartinki.fun

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Gambling is now available in GTA Online, and while some players are β€œGTA 5 got me going broke in game because I'm having trash luck in.


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The GTA casino update sees not just special GTA 5 casino missions hit House Keeping; Strong Arm Tactics; Play to Win; Bad Beat Casino.


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Grand Theft Auto Online's new casino has a very helpful valet, and he is currently By Cass Marshall Jul 25, , pm EDT The Diamond Casino & Resort's valet is having a bad time, and it's all because of us players.


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Bad News GTA Online fans, it looks like you might be waiting a little bit longer for the GTA 5 Casino dlc download to arrive.


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Casino - Bad Beat is a mission featured in Grand Theft Auto Online as part of the The Diamond He tells the team to come with him up to the roof of the casino, as Brucie, Tao, and the GTA Online - Bad Beat Casino Mission -5 (Ms. Baker).


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Subscribe to our YouTube channel.{/INSERTKEYS}{/PARAGRAPH} Gambling is, in most countries, legal among adults; it's legal for overs in the UK. So GTA's brazen entry into this fray is, on one level, a bit scary. Third, and maybe most importantly, it is at least nominally age-appropriate. GTA is an rated game but it is certainly marketed directly at younger players. MPs should consider whether leaving the games industry to clean out its own back alley is really enough. It isn't enough - it never has been - for the industry to wave its hands and say it's not its fault if ratings aren't heeded. It seems fair enough to simulate gambling or use gambling mechanics in a game aimed at people who can gamble legally in the real world. {PARAGRAPH}{INSERTKEYS}This week, the UK's Gambling Commission confirmed to a parliamentary enquiry that loot boxes, FIFA player packs and the like do not constitute gambling under UK law, since there is no official way to cash out your winnings from these blind reward packs. So, at least as far as UK law would have it, it isn't gambling. Of course you can. It's blackjack and slot machines and roulette and the strictly seedy glamour of the real-life casino. But once again, you can't cash out - officially. Nor is it the only way to acquire cosmetic bragging rights; nor is its real-money gambling locked into core game mechanics. It needs to do more to protect younger players. The same for FIFA coins. Whilst you can argue that it plays directly into the main goal of GTA Online - the accumulation of wealth - it's certainly not the only way to go about it. But the case of the GTA casino also sheds light on a couple of legal grey areas that muddle the debate about gambling in video games, and make UK regulators, lawmakers and the games industry all look like they're sticking their heads in the sand. You know what would focus minds on the issue? It takes a moment's Googling to find a grey market where you can convert GTA dollars back into real money. This isn't the case everywhere. In such countries, players are reporting that Rockstar has circumvented legal challenge by deactivating the casino games, as they already did for poker in Red Dead Online. Even when you can't cash out, the value players attach to their in-game items, avatars and progress - not to mention to social prestige in online games - is such that these mechanics can quickly lead to addictive play habits that can be colossally expensive, not great for mental health, and not all that fun. There's the possibility of these games acting as a gateway activity to real gambling, too, and obviously that is of most concern when it comes to children, who can't gamble legally. Secondly - and this is an age-old complaint that haunted the debate around violence in video games, long before the one around gambling - age ratings are not enforced, or even taken remotely seriously, by most retailers or by parents. There are no semantics to be unpicked here: it is a straight-up depiction of gambling, and since GTA Online's in-game currency is for sale more-or-less directly in the form of Shark Cards, you can buy in with real money. GTA5 is an rated game. They are everywhere you look, from mobile puzzle games to online role-playing games and huge console licenses like FIFA. But Rockstar is no stranger to such controversy and often courts it. Firstly, you can cash out. First, it doesn't pretend to be anything other than what it is - gambling, or at least a simulacrum of it. That sets it apart from the likes of FIFA in particular, where gambling on opening packs is central to getting better players for your Ultimate Team squad. I worry a lot about the prevalence of gambling elements in current video games. It suits the developer's bad-boy image - not to mention the glossy gangster fiction of GTA. Lawmakers and regulators in Belgium, the Netherlands and elsewhere have ruled loot boxes to be a form of gambling. If the legal definition of gambling were expanded to include loot boxes, and as a result every game with loot boxes or other forms of expenditure and chance were subject to an 18 rating that, you could be sure, would be much more strictly applied. Wouldn't that be something? The shortcut through this problem, taken by Belgium and others, is simply to remove cashing out from the legal definition of gambling. If the route to anything resembling gambling is locked off, then it can legitimately keep selling Shark Cards - for which, unlike FIFA Coins, there are many other uses. It's quite an extreme step, but it's not unwarranted. It's not dressed up like some nostalgic sticker-book collection or capsule toy machine; it's not garlanded with showy crate-opening animations. If you think loot box systems that aren't linked to a virtual currency are immune to this, take a moment to read about the skin betting trade that exists on the fringes of such games, particularly Counter-Strike. It was hardly a shock move from Rockstar, which already allowed players to wager on games of poker in Red Dead Online. Second, it's a sideshow. But it has done so with something of a shrug, pointing out that, according to the law, it is outside the Commission's purview. But there are actually a few things about Rockstar's approach that I respect - or at any rate, that I find less worrying than the boundary-blurring going on elsewhere. The player, skin or card you might win from a blind pack doesn't have monetary value - officially - so rolling the dice on 'packing' it isn't gambling, even if you paid real money for the privilege. And anyway, the law is on its side. It was, you might argue, unhelpful timing for an industry that is under renewed scrutiny from Parliament - and other bodies worldwide - for the playing and spending habits it encourages, particularly in children. MPs should consider whether leaving it to the games industry to clean out its own back alley is really enough when children are being sucked into gambling through video games.